pub fn first_kinodynamic_continuous_conflict(
paths: &[KinodynamicStlCbsPath2D],
min_distance: f64,
max_time: u64,
) -> RoboticsResult<Option<KinodynamicContinuousConflict2D>>pub fn first_kinodynamic_continuous_conflict(
paths: &[KinodynamicStlCbsPath2D],
min_distance: f64,
max_time: u64,
) -> RoboticsResult<Option<KinodynamicContinuousConflict2D>>