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first_kinodynamic_continuous_conflict

Function first_kinodynamic_continuous_conflict 

Source
pub fn first_kinodynamic_continuous_conflict(
    paths: &[KinodynamicStlCbsPath2D],
    min_distance: f64,
    max_time: u64,
) -> RoboticsResult<Option<KinodynamicContinuousConflict2D>>