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StateMachine

Struct StateMachine 

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pub struct StateMachine { /* private fields */ }
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Main State Machine implementation

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impl StateMachine

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pub fn new(name: &str) -> Self

Create a new state machine

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pub fn register_state(&mut self, state: State)

Register a state in the state machine

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pub fn register_event(&mut self, event: &str)

Register an event in the state machine

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pub fn add_transition(&mut self, transition: Transition)

Add a transition to the state machine

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pub fn set_initial_state(&mut self, state_name: &str)

Set the initial state

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pub fn get_current_state(&self) -> Option<&State>

Get the current state

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pub fn process(&mut self, event: &str) -> Result<(), String>

Process an event

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pub fn get_transition_history(&self) -> &Vec<(String, String, String)>

Get transition history

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pub fn generate_diagram(&self) -> String

Generate a simple text representation of the state machine

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pub fn visualize(&self, filename: &str)

Create a visualization of the state machine as SVG

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