pub struct BehaviorTree { /* private fields */ }Implementations§
Source§impl BehaviorTree
impl BehaviorTree
pub fn new(root: Box<dyn BehaviorNode>) -> Self
pub fn tick(&mut self, blackboard: &Blackboard) -> BehaviorStatus
pub fn reset(&mut self)
pub fn root_name(&self) -> &str
Auto Trait Implementations§
impl Freeze for BehaviorTree
impl !RefUnwindSafe for BehaviorTree
impl !Send for BehaviorTree
impl !Sync for BehaviorTree
impl Unpin for BehaviorTree
impl UnsafeUnpin for BehaviorTree
impl !UnwindSafe for BehaviorTree
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