pub struct DebugOverlay {
pub kind: OverlayKind,
pub id: LayerId,
pub label: String,
pub geometry: OverlayGeometry,
pub style: VisualStyle,
}Expand description
Owned algorithm-debug overlay with deterministic layer identity.
Fields§
§kind: OverlayKindOverlay category.
id: LayerIdStable visual-layer identity.
label: StringUser-facing label.
geometry: OverlayGeometryOwned geometry.
style: VisualStyleRendering style.
Implementations§
Source§impl DebugOverlay
impl DebugOverlay
Sourcepub fn normals(
namespace: &str,
positions: &[Vec3<f32>],
normals: &[Vec3<f32>],
scale: f32,
) -> ViewerResult<Self>
pub fn normals( namespace: &str, positions: &[Vec3<f32>], normals: &[Vec3<f32>], scale: f32, ) -> ViewerResult<Self>
Creates per-point normal segments.
Sourcepub fn voxels(
namespace: &str,
centers: &[Vec3<f32>],
half_extent: f32,
) -> ViewerResult<Self>
pub fn voxels( namespace: &str, centers: &[Vec3<f32>], half_extent: f32, ) -> ViewerResult<Self>
Creates wire boxes around voxel centers with one shared positive half extent.
Sourcepub fn plane(
namespace: &str,
center: Vec3<f32>,
normal: Vec3<f32>,
half_extent: f32,
) -> ViewerResult<Self>
pub fn plane( namespace: &str, center: Vec3<f32>, normal: Vec3<f32>, half_extent: f32, ) -> ViewerResult<Self>
Creates a square wire patch tangent to a fitted plane.
Sourcepub fn clusters(
namespace: &str,
positions: &[Vec3<f32>],
cluster_ids: &[u32],
) -> ViewerResult<Self>
pub fn clusters( namespace: &str, positions: &[Vec3<f32>], cluster_ids: &[u32], ) -> ViewerResult<Self>
Creates scalar-colored cluster points.
Sourcepub fn correspondences(
namespace: &str,
source: &[Vec3<f32>],
target: &[Vec3<f32>],
) -> ViewerResult<Self>
pub fn correspondences( namespace: &str, source: &[Vec3<f32>], target: &[Vec3<f32>], ) -> ViewerResult<Self>
Creates registration correspondence segments.
Sourcepub fn bounds(
namespace: &str,
min: Vec3<f32>,
max: Vec3<f32>,
) -> ViewerResult<Self>
pub fn bounds( namespace: &str, min: Vec3<f32>, max: Vec3<f32>, ) -> ViewerResult<Self>
Creates an axis-aligned bounds wire box.
Sourcepub fn search_radius(
namespace: &str,
center: Vec3<f32>,
radius: f32,
segments: usize,
) -> ViewerResult<Self>
pub fn search_radius( namespace: &str, center: Vec3<f32>, radius: f32, segments: usize, ) -> ViewerResult<Self>
Creates a segmented XY search-radius circle.
Sourcepub fn as_layer(&self) -> ViewerResult<VisualLayer<'_>>
pub fn as_layer(&self) -> ViewerResult<VisualLayer<'_>>
Borrows the owned overlay as a validated visual layer without copying.
Trait Implementations§
Source§impl Clone for DebugOverlay
impl Clone for DebugOverlay
Source§fn clone(&self) -> DebugOverlay
fn clone(&self) -> DebugOverlay
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DebugOverlay
impl Debug for DebugOverlay
Source§impl PartialEq for DebugOverlay
impl PartialEq for DebugOverlay
Source§fn eq(&self, other: &DebugOverlay) -> bool
fn eq(&self, other: &DebugOverlay) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for DebugOverlay
Auto Trait Implementations§
impl Freeze for DebugOverlay
impl RefUnwindSafe for DebugOverlay
impl Send for DebugOverlay
impl Sync for DebugOverlay
impl Unpin for DebugOverlay
impl UnsafeUnpin for DebugOverlay
impl UnwindSafe for DebugOverlay
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more