pub fn render_gaussians_cpu(
scene: &GaussianScene,
camera: &GaussianCamera,
) -> SceneResult<GaussianFramebuffer>Expand description
Renders a Gaussian scene with a CPU alpha soft-splat (front-to-back).
Each primitive is projected with the pinhole camera, sorted by depth, and
composited with a screen-space isotropic Gaussian whose radius tracks the
projected max scale. This is a portable reference path; a GPU rasterizer can
later share the same GaussianScene container.