pub fn camera_frustum_visual(
namespace: &str,
camera: &PinholeCamera,
depth: f32,
) -> ViewerResult<AdaptedVisual>Expand description
Creates camera-frustum wire geometry at the camera origin.
pub fn camera_frustum_visual(
namespace: &str,
camera: &PinholeCamera,
depth: f32,
) -> ViewerResult<AdaptedVisual>Creates camera-frustum wire geometry at the camera origin.