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VoxelApproximateFirstGpuResult

Struct VoxelApproximateFirstGpuResult 

Source
pub struct VoxelApproximateFirstGpuResult {
    pub out_x: Vec<f32>,
    pub out_y: Vec<f32>,
    pub out_z: Vec<f32>,
    pub segments: GpuVoxelSegments,
    pub positions: GpuVoxelKeyBuffers,
}
Expand description

GPU-resident approximate-first downsample result.

Fields§

§out_x: Vec<f32>

First-point x coordinates per voxel cell.

§out_y: Vec<f32>

First-point y coordinates per voxel cell.

§out_z: Vec<f32>

First-point z coordinates per voxel cell.

§segments: GpuVoxelSegments

Segment metadata kept on the GPU for follow-up gathers/reductions.

§positions: GpuVoxelKeyBuffers

Source position buffers kept on the GPU.

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