Struct AbsolutePose
pub struct AbsolutePose { /* private fields */ }Expand description
Object-to-camera pose X_cam = R X_obj + t used by absolute orientation (PnP).
Implementations§
§impl AbsolutePose
impl AbsolutePose
pub fn try_new(
rotation: Mat3<f64>,
translation: Vec3<f64>,
) -> Result<AbsolutePose, VisionError>
pub fn try_new( rotation: Mat3<f64>, translation: Vec3<f64>, ) -> Result<AbsolutePose, VisionError>
Creates a checked proper rotation and finite translation (may be zero).
pub const fn translation(self) -> Vec3<f64>
pub const fn translation(self) -> Vec3<f64>
Returns the object-to-camera translation.
pub fn transform_point(self, point: Vec3<f64>) -> Vec3<f64>
pub fn transform_point(self, point: Vec3<f64>) -> Vec3<f64>
Transforms an object-frame point into the camera frame.
Trait Implementations§
§impl Clone for AbsolutePose
impl Clone for AbsolutePose
§fn clone(&self) -> AbsolutePose
fn clone(&self) -> AbsolutePose
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for AbsolutePose
impl Debug for AbsolutePose
§impl PartialEq for AbsolutePose
impl PartialEq for AbsolutePose
impl Copy for AbsolutePose
impl StructuralPartialEq for AbsolutePose
Auto Trait Implementations§
impl Freeze for AbsolutePose
impl RefUnwindSafe for AbsolutePose
impl Send for AbsolutePose
impl Sync for AbsolutePose
impl Unpin for AbsolutePose
impl UnsafeUnpin for AbsolutePose
impl UnwindSafe for AbsolutePose
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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T: Any,
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