1use bytemuck::{Pod, Zeroable};
2use spatialrust_core::{SpatialError, SpatialResult};
3use wgpu::util::DeviceExt;
4
5use crate::kernels::normals::GpuNormal;
6use crate::runtime::WgpuRuntime;
7
8use spatialrust_search::{build_grid, grid_bounds};
9
10pub use spatialrust_search::uniform_grid_fits;
11
12const WORKGROUP_SIZE: u32 = 256;
13
14#[repr(C)]
15#[derive(Clone, Copy, Debug, Pod, Zeroable)]
16struct GridUniform {
17 origin: [f32; 4],
18 dims: [u32; 4], inv_cell: f32,
20 radius_sq: f32,
21 _pad0: f32,
22 _pad1: f32,
23}
24
25pub(crate) const NORMALS_GRID_WGSL: &str = r#"
26struct Params {
27 origin: vec4<f32>,
28 dims: vec4<u32>,
29 inv_cell: f32,
30 radius_sq: f32,
31 pad0: f32,
32 pad1: f32,
33};
34
35@group(0) @binding(0) var<uniform> params: Params;
36@group(0) @binding(1) var<storage, read> xs: array<f32>;
37@group(0) @binding(2) var<storage, read> ys: array<f32>;
38@group(0) @binding(3) var<storage, read> zs: array<f32>;
39@group(0) @binding(4) var<storage, read> sorted: array<u32>;
40@group(0) @binding(5) var<storage, read> cell_start: array<u32>;
41@group(0) @binding(6) var<storage, read_write> out_normals: array<vec4<f32>>;
42
43fn rotate(a: ptr<function, array<vec3<f32>, 3>>,
44 v: ptr<function, array<vec3<f32>, 3>>,
45 p: u32, q: u32) {
46 let apq = (*a)[p][q];
47 if (abs(apq) < 1e-20) {
48 return;
49 }
50 let app = (*a)[p][p];
51 let aqq = (*a)[q][q];
52 let phi = 0.5 * (aqq - app) / apq;
53 var t: f32;
54 if (phi >= 0.0) {
55 t = 1.0 / (phi + sqrt(1.0 + phi * phi));
56 } else {
57 t = -1.0 / (-phi + sqrt(1.0 + phi * phi));
58 }
59 let c = 1.0 / sqrt(1.0 + t * t);
60 let s = t * c;
61 for (var r: u32 = 0u; r < 3u; r = r + 1u) {
62 let arp = (*a)[r][p];
63 let arq = (*a)[r][q];
64 (*a)[r][p] = c * arp - s * arq;
65 (*a)[r][q] = s * arp + c * arq;
66 }
67 for (var r: u32 = 0u; r < 3u; r = r + 1u) {
68 let apr = (*a)[p][r];
69 let aqr = (*a)[q][r];
70 (*a)[p][r] = c * apr - s * aqr;
71 (*a)[q][r] = s * apr + c * aqr;
72 }
73 for (var r: u32 = 0u; r < 3u; r = r + 1u) {
74 let vrp = (*v)[r][p];
75 let vrq = (*v)[r][q];
76 (*v)[r][p] = c * vrp - s * vrq;
77 (*v)[r][q] = s * vrp + c * vrq;
78 }
79}
80
81fn cell_coord(value: f32, origin: f32, inv_cell: f32, dim: u32) -> i32 {
82 let c = i32(floor((value - origin) * inv_cell));
83 return clamp(c, 0, i32(dim) - 1);
84}
85
86@compute @workgroup_size(256)
87fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
88 let i = gid.x;
89 if (i >= params.dims.w) {
90 return;
91 }
92 let px = xs[i];
93 let py = ys[i];
94 let pz = zs[i];
95 let dimx = params.dims.x;
96 let dimy = params.dims.y;
97 let dimz = params.dims.z;
98
99 let cx = cell_coord(px, params.origin.x, params.inv_cell, dimx);
100 let cy = cell_coord(py, params.origin.y, params.inv_cell, dimy);
101 let cz = cell_coord(pz, params.origin.z, params.inv_cell, dimz);
102
103 // First pass: mean over radius neighbors across the 27 adjacent cells.
104 var mean = vec3<f32>(0.0, 0.0, 0.0);
105 var count = 0.0;
106 for (var dz = -1; dz <= 1; dz = dz + 1) {
107 let nz = cz + dz;
108 if (nz < 0 || nz >= i32(dimz)) { continue; }
109 for (var dy = -1; dy <= 1; dy = dy + 1) {
110 let ny = cy + dy;
111 if (ny < 0 || ny >= i32(dimy)) { continue; }
112 for (var dx = -1; dx <= 1; dx = dx + 1) {
113 let nx = cx + dx;
114 if (nx < 0 || nx >= i32(dimx)) { continue; }
115 let cid = (u32(nz) * dimy + u32(ny)) * dimx + u32(nx);
116 let begin = cell_start[cid];
117 let end = cell_start[cid + 1u];
118 for (var s = begin; s < end; s = s + 1u) {
119 let j = sorted[s];
120 let d = vec3<f32>(xs[j] - px, ys[j] - py, zs[j] - pz);
121 if (dot(d, d) <= params.radius_sq) {
122 mean = mean + vec3<f32>(xs[j], ys[j], zs[j]);
123 count = count + 1.0;
124 }
125 }
126 }
127 }
128 }
129
130 if (count < 3.0) {
131 out_normals[i] = vec4<f32>(0.0, 0.0, 1.0, 0.0);
132 return;
133 }
134 mean = mean / count;
135
136 var c00 = 0.0; var c11 = 0.0; var c22 = 0.0;
137 var c01 = 0.0; var c02 = 0.0; var c12 = 0.0;
138 for (var dz = -1; dz <= 1; dz = dz + 1) {
139 let nz = cz + dz;
140 if (nz < 0 || nz >= i32(dimz)) { continue; }
141 for (var dy = -1; dy <= 1; dy = dy + 1) {
142 let ny = cy + dy;
143 if (ny < 0 || ny >= i32(dimy)) { continue; }
144 for (var dx = -1; dx <= 1; dx = dx + 1) {
145 let nx = cx + dx;
146 if (nx < 0 || nx >= i32(dimx)) { continue; }
147 let cid = (u32(nz) * dimy + u32(ny)) * dimx + u32(nx);
148 let begin = cell_start[cid];
149 let end = cell_start[cid + 1u];
150 for (var s = begin; s < end; s = s + 1u) {
151 let j = sorted[s];
152 let p = vec3<f32>(xs[j], ys[j], zs[j]);
153 let rel = p - vec3<f32>(px, py, pz);
154 if (dot(rel, rel) <= params.radius_sq) {
155 let dd = p - mean;
156 c00 = c00 + dd.x * dd.x;
157 c11 = c11 + dd.y * dd.y;
158 c22 = c22 + dd.z * dd.z;
159 c01 = c01 + dd.x * dd.y;
160 c02 = c02 + dd.x * dd.z;
161 c12 = c12 + dd.y * dd.z;
162 }
163 }
164 }
165 }
166 }
167
168 var a = array<vec3<f32>, 3>(
169 vec3<f32>(c00, c01, c02),
170 vec3<f32>(c01, c11, c12),
171 vec3<f32>(c02, c12, c22),
172 );
173 var v = array<vec3<f32>, 3>(
174 vec3<f32>(1.0, 0.0, 0.0),
175 vec3<f32>(0.0, 1.0, 0.0),
176 vec3<f32>(0.0, 0.0, 1.0),
177 );
178 for (var sweep: u32 = 0u; sweep < 16u; sweep = sweep + 1u) {
179 rotate(&a, &v, 0u, 1u);
180 rotate(&a, &v, 0u, 2u);
181 rotate(&a, &v, 1u, 2u);
182 }
183
184 let eig = vec3<f32>(a[0][0], a[1][1], a[2][2]);
185 var min_idx = 0u;
186 if (eig[1] < eig[min_idx]) { min_idx = 1u; }
187 if (eig[2] < eig[min_idx]) { min_idx = 2u; }
188 let normal = vec3<f32>(v[0][min_idx], v[1][min_idx], v[2][min_idx]);
189 let len = max(sqrt(dot(normal, normal)), 1e-20);
190 let unit = normal / len;
191 let trace = eig[0] + eig[1] + eig[2];
192 var curvature = 0.0;
193 if (trace > 0.0) {
194 curvature = eig[min_idx] / trace;
195 }
196 out_normals[i] = vec4<f32>(unit.x, unit.y, unit.z, curvature);
197}
198"#;
199
200pub fn estimate_normals_grid_gpu(
209 runtime: &WgpuRuntime,
210 x: &[f32],
211 y: &[f32],
212 z: &[f32],
213 radius: f32,
214) -> SpatialResult<Vec<GpuNormal>> {
215 let point_count = x.len();
216 if y.len() != point_count || z.len() != point_count {
217 return Err(SpatialError::BufferLengthMismatch { expected: point_count, found: y.len() });
218 }
219 if point_count == 0 {
220 return Ok(Vec::new());
221 }
222 if radius <= 0.0 || radius.is_nan() {
223 return Err(SpatialError::InvalidArgument("grid radius must be positive".to_owned()));
224 }
225
226 let (origin, dims) = grid_bounds(x, y, z, radius)?;
227 let (sorted, cell_start) = build_grid(x, y, z, origin, dims, radius);
228
229 let device = runtime.device();
230 let queue = runtime.queue();
231 let inv_cell = 1.0 / radius;
232
233 let storage = wgpu::BufferUsages::STORAGE;
234 let x_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
235 label: Some("ng-x"),
236 contents: bytemuck::cast_slice(x),
237 usage: storage,
238 });
239 let y_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
240 label: Some("ng-y"),
241 contents: bytemuck::cast_slice(y),
242 usage: storage,
243 });
244 let z_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
245 label: Some("ng-z"),
246 contents: bytemuck::cast_slice(z),
247 usage: storage,
248 });
249 let sorted_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
250 label: Some("ng-sorted"),
251 contents: bytemuck::cast_slice(&sorted),
252 usage: storage,
253 });
254 let cell_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
255 label: Some("ng-cell-start"),
256 contents: bytemuck::cast_slice(&cell_start),
257 usage: storage,
258 });
259 let uniform = GridUniform {
260 origin: [origin[0], origin[1], origin[2], 0.0],
261 dims: [dims[0], dims[1], dims[2], point_count as u32],
262 inv_cell,
263 radius_sq: radius * radius,
264 _pad0: 0.0,
265 _pad1: 0.0,
266 };
267 let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
268 label: Some("ng-uniform"),
269 contents: bytemuck::bytes_of(&uniform),
270 usage: wgpu::BufferUsages::UNIFORM,
271 });
272
273 let output_len = (point_count * std::mem::size_of::<[f32; 4]>()) as u64;
274 let output_buf = device.create_buffer(&wgpu::BufferDescriptor {
275 label: Some("ng-output"),
276 size: output_len,
277 usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC,
278 mapped_at_creation: false,
279 });
280
281 let module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
282 label: Some("ng-shader"),
283 source: wgpu::ShaderSource::Wgsl(NORMALS_GRID_WGSL.into()),
284 });
285 let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
286 label: Some("ng-pipeline"),
287 layout: None,
288 module: &module,
289 entry_point: Some("main"),
290 compilation_options: wgpu::PipelineCompilationOptions::default(),
291 cache: None,
292 });
293 let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
294 label: Some("ng-bind-group"),
295 layout: &pipeline.get_bind_group_layout(0),
296 entries: &[
297 wgpu::BindGroupEntry { binding: 0, resource: uniform_buf.as_entire_binding() },
298 wgpu::BindGroupEntry { binding: 1, resource: x_buf.as_entire_binding() },
299 wgpu::BindGroupEntry { binding: 2, resource: y_buf.as_entire_binding() },
300 wgpu::BindGroupEntry { binding: 3, resource: z_buf.as_entire_binding() },
301 wgpu::BindGroupEntry { binding: 4, resource: sorted_buf.as_entire_binding() },
302 wgpu::BindGroupEntry { binding: 5, resource: cell_buf.as_entire_binding() },
303 wgpu::BindGroupEntry { binding: 6, resource: output_buf.as_entire_binding() },
304 ],
305 });
306
307 let mut encoder =
308 device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("ng") });
309 {
310 let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
311 label: Some("ng-pass"),
312 timestamp_writes: None,
313 });
314 pass.set_pipeline(&pipeline);
315 pass.set_bind_group(0, &bind_group, &[]);
316 pass.dispatch_workgroups((point_count as u32).div_ceil(WORKGROUP_SIZE), 1, 1);
317 }
318 queue.submit(Some(encoder.finish()));
319
320 let staging = device.create_buffer(&wgpu::BufferDescriptor {
321 label: Some("ng-staging"),
322 size: output_len,
323 usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
324 mapped_at_creation: false,
325 });
326 let mut encoder =
327 device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("ng-rb") });
328 encoder.copy_buffer_to_buffer(&output_buf, 0, &staging, 0, output_len);
329 queue.submit(Some(encoder.finish()));
330
331 let slice = staging.slice(..);
332 let (sender, receiver) = std::sync::mpsc::channel();
333 slice.map_async(wgpu::MapMode::Read, move |result| {
334 let _ = sender.send(result);
335 });
336 device.poll(wgpu::Maintain::Wait);
337 receiver
338 .recv()
339 .map_err(|_| SpatialError::InvalidArgument("failed to receive wgpu map result".to_owned()))?
340 .map_err(|error| {
341 SpatialError::InvalidArgument(format!("failed to map wgpu buffer: {error}"))
342 })?;
343 let data = slice.get_mapped_range();
344 let raw: &[[f32; 4]] = bytemuck::cast_slice(&data);
345 let normals =
346 raw.iter().map(|v| GpuNormal { normal: [v[0], v[1], v[2]], curvature: v[3] }).collect();
347 drop(data);
348 staging.unmap();
349
350 Ok(normals)
351}
352
353#[cfg(test)]
354mod tests {
355 use super::estimate_normals_grid_gpu;
356 use crate::runtime::WgpuRuntime;
357
358 #[test]
359 fn planar_patch_has_vertical_normal() {
360 let runtime = WgpuRuntime::new_headless().expect("wgpu runtime");
361 let mut x: Vec<f32> = Vec::new();
362 let mut y: Vec<f32> = Vec::new();
363 let mut z: Vec<f32> = Vec::new();
364 for i in 0..12 {
365 for j in 0..12 {
366 x.push(i as f32 * 0.1);
367 y.push(j as f32 * 0.1);
368 z.push(0.0);
369 }
370 }
371 let normals = estimate_normals_grid_gpu(&runtime, &x, &y, &z, 0.25).expect("grid normals");
372 assert_eq!(normals.len(), x.len());
373 for normal in &normals {
374 assert!(normal.normal[2].abs() > 0.99, "normal not vertical: {:?}", normal.normal);
375 assert!(normal.curvature < 1e-3, "curvature too high: {}", normal.curvature);
376 }
377 }
378}