pub fn reduce_voxel_centroids_xyz_gpu_buffers(
runtime: &WgpuRuntime,
x: &Buffer,
y: &Buffer,
z: &Buffer,
segments: &GpuVoxelSegments,
) -> SpatialResult<(Vec<f32>, Vec<f32>, Vec<f32>)>Expand description
Averages xyz positions using GPU-resident buffers.