pub fn reduce_voxel_centroids_xyz_and_average_multi_gpu(
runtime: &WgpuRuntime,
x: &Buffer,
y: &Buffer,
z: &Buffer,
attribute_channels: &[&[f32]],
u8_attribute_channels: &[&[u8]],
segments: &GpuVoxelSegments,
) -> SpatialResult<(Vec<f32>, Vec<f32>, Vec<f32>, Vec<Vec<f32>>, Vec<Vec<u8>>)>Expand description
Averages xyz and multiple f32/u8 attribute channels with one GPU submit/readback.