pub fn reduce_voxel_average_f32_gpu_buffers(
runtime: &WgpuRuntime,
values: &Buffer,
segments: &GpuVoxelSegments,
) -> SpatialResult<Vec<f32>>Expand description
Averages per-point f32 values using GPU-resident segment buffers.
pub fn reduce_voxel_average_f32_gpu_buffers(
runtime: &WgpuRuntime,
values: &Buffer,
segments: &GpuVoxelSegments,
) -> SpatialResult<Vec<f32>>Averages per-point f32 values using GPU-resident segment buffers.