pub fn gather_voxel_first_f32_gpu_buffers(
runtime: &WgpuRuntime,
values: &Buffer,
segments: &GpuVoxelSegments,
) -> SpatialResult<Vec<f32>>Expand description
Gathers the first point’s f32 value using GPU-resident segment buffers.
pub fn gather_voxel_first_f32_gpu_buffers(
runtime: &WgpuRuntime,
values: &Buffer,
segments: &GpuVoxelSegments,
) -> SpatialResult<Vec<f32>>Gathers the first point’s f32 value using GPU-resident segment buffers.