pub fn compute_voxel_keys_gpu_buffers(
runtime: &WgpuRuntime,
x: &[f32],
y: &[f32],
z: &[f32],
origin: [f32; 3],
inv_leaf: f32,
) -> SpatialResult<GpuVoxelKeyBuffers>Expand description
Uploads positions and computes per-point voxel keys, keeping data on the GPU.