pub fn compute_voxel_keys_aoso_chunks(
runtime: &WgpuRuntime,
chunks: &[GpuAoSoXyzChunk],
origin: [f32; 3],
inv_leaf: f32,
) -> SpatialResult<Vec<Vec<(i64, i64, i64)>>>Expand description
Computes voxel keys directly from uploaded interleaved XYZ chunks.
The returned outer vector preserves chunk boundaries and order. Positions
stay in their existing GPU buffers; only the computed keys are read back.
All chunks must use the same origin and inv_leaf so keys are globally
comparable across chunk boundaries.