pub fn build_voxel_segments_from_positions_gpu_buffers(
runtime: &WgpuRuntime,
x: &[f32],
y: &[f32],
z: &[f32],
origin: [f32; 3],
inv_leaf: f32,
) -> SpatialResult<GpuVoxelSegments>Expand description
Builds GPU-resident voxel segments from positions without intermediate readbacks.